![]() ![]() If you just assume that everybody is going to figure it out, then you're going to lose a lot of people. These games become hard if you don't tell the players what they can do. This time we really wanted to make that effort to onboard the player, having lots of tutorials, even little videos whenever you find something new. Although I think it was not a deliberate design choice from us as younger designers twenty years ago when we made those games hard. Immersive sims seem to have a pretty steep barrier to entry, whereas that doesn't seem to be the case with Weird West. Also, you can get back anything that they're still holding, like relics, gold, keys. ![]() Julien Roby: You can recruit the previous characters to do some support work for you in terms of combat. In terms of relics, can you hold on to a relic from a character to give to another character in another storyline? Raphael Colantonio: They support the identity of the character. Raphael Colantonio: The state of the world inherits everything you do.ĭoes each character have a very different set of abilities depending on what their backstory is? Whatever you do in the first journey has consequences in the subsequent journeys. Julien Roby: They're still connected as it's the same timeline. Eventually, we just decided on a set order, so yeah, you will always start with the bounty hunter et cetera et cetera. Raphael Colantonio: We've gone back and forth with that because we actually could have let the players choose, but in the end, we felt it would only add more confusion for the players. As a reminder, Weird West is targeting a Fall launch on PC ( Steam), PlayStation 4, and Xbox One.ĭo you choose which order you play the five characters in? We recently had the chance to speak to Raphael Colantonio and Julien Brody during a group interview. Other than that, however, it's looking every bit as enticing as you'd expect given the pedigree of WolfEye, not to mention even more open ended than any Arkane game to date. ![]() This was obviously a conscious choice made by WolfEye (an independent studio comprised of about twenty developers) to keep a manageable budget. Weird West does have a fundamental difference compared to those games: it's played in isometric view. ![]()
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